Files
archived-lcd4linux/timer_group.c
2010-11-28 16:07:16 +00:00

558 lines
18 KiB
C

/* $Id$
* $URL$
*
* Generic grouping of widgets that have been set to the same update
* interval, thus allowing synchronized updates.
*
* Copyright (C) 2010 Martin Zuther <code@mzuther.de>
* Copyright (C) 2010 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net>
*
* Based on "timer.c" which is
* Copyright (C) 2003, 2004 Michael Reinelt <michael@reinelt.co.at>
* Copyright (C) 2004 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/*
* Exported functions:
*
* void timer_process_group(void *data)
*
* Process all widgets of a timer group; if the timer group only
* contains one-shot timers, it will be deleted after processing.
*
*
* void timer_exit_group(void)
*
* Release all timer groups and widgets and free the associated
* memory blocks.
*
*
* int timer_add_widget(void (*callback) (void *data), void *data,
* const int interval, const int one_shot)
*
* Add widget to timer group of the specified update interval
* (also creates a new timer group if necessary).
*
*
* int timer_remove_widget(void (*callback) (void *data), void *data)
*
* Remove widget from the timer group with the specified update
* interval (also removes corresponding timer group if empty).
*
*/
#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "debug.h"
#include "cfg.h"
#include "timer.h"
#include "timer_group.h"
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif
/* structure for storing all relevant data of a single timer group */
typedef struct TIMER_GROUP {
/* pointer to the group's triggering interval in milliseconds;
this will be used to identify a specific timer group and also
as callback data for the underlying generic timer */
int *interval;
/* marks timer group as being active (so it will get processed) or
inactive (which means the timer group has been deleted and its
allocated memory may be re-used) */
int active;
} TIMER_GROUP;
/* number of allocated timer group slots */
int nTimerGroups = 0;
/* pointer to memory allocated for storing the timer group slots */
TIMER_GROUP *TimerGroups = NULL;
/* structure for storing all relevant timer data of a single widget */
typedef struct TIMER_GROUP_WIDGET {
/* pointer to function of type void func(void *data) that will be
called when the timer is processed; it will also be used to
identify a specific widget */
void (*callback) (void *data);
/* pointer to data which will be passed to the callback function;
it will also be used to identify a specific widget */
void *data;
/* specifies the timer's triggering interval in milliseconds; it
will also be used to identify a specific widget */
int interval;
/* specifies whether the timer should trigger indefinitely until
it is deleted (value of 0) or only once (all other values) */
int one_shot;
/* marks timer as being active (so it will get processed) or
inactive (which means the timer has been deleted and its
allocated memory may be re-used) */
int active;
} TIMER_GROUP_WIDGET;
/* number of allocated widget slots */
int nTimerGroupWidgets = 0;
/* pointer to memory allocated for storing the widget slots */
TIMER_GROUP_WIDGET *TimerGroupWidgets = NULL;
int timer_group_exists(const int interval)
/* Check whether a timer group for the specified interval exists.
interval (integer): the sought-after triggering interval in
milliseconds
return value (integer): returns a value of 1 if timer group
exists; otherwise returns a value of 0
*/
{
int group; /* current timer group's ID */
/* loop through the timer group slots to search for one that
matches the specified interval */
for (group = 0; group < nTimerGroups; group++) {
/* skip inactive (i.e. deleted) timer groups */
if (TimerGroups[group].active == 0)
continue;
if (*TimerGroups[group].interval == interval) {
/* matching timer group found, so signal success by returning
a value of 1 */
return 1;
}
}
/* matching timer group not found, so signal failure by returning
a value of 0 */
return 0;
}
int timer_add_group(const int interval)
/* Create a new timer group (unless it already exists) and link it to
the timer queue.
interval (integer): the new timer group's triggering interval in
milliseconds
return value (integer): returns a value of 0 on successful timer
group creation; otherwise returns a value of -1
*/
{
/* if timer group for update interval already exists, signal
success by returning a value of 0 */
if (timer_group_exists(interval))
return 0;
/* display an info message to inform the user that a new timer
group is being created */
info("Creating new timer group (%d ms)", interval);
int group; /* current timer group's ID */
/* try to minimize memory usage by looping through timer group
slots and looking for an inactive timer group */
for (group = 0; group < nTimerGroups; group++) {
if (TimerGroups[group].active == 0) {
/* we've just found one, so let's reuse it ("group" holds its
ID) by breaking the loop */
break;
}
}
/* no inactive timer groups (or none at all) found, so we have to
add a new timer group slot */
if (group >= nTimerGroups) {
/* increment number of timer groups and (re-)allocate memory used
for storing the timer group slots */
nTimerGroups++;
TimerGroups = realloc(TimerGroups, nTimerGroups * sizeof(*TimerGroups));
/* make sure "group" points to valid memory */
group = nTimerGroups - 1;
/* realloc() has failed */
if (TimerGroups == NULL) {
/* restore old number of timer groups */
nTimerGroups--;
/* signal unsuccessful timer group creation */
return -1;
}
/* allocate memory for the underlying generic timer's callback
data (i.e. the group's triggering interval in milliseconds) */
TimerGroups[group].interval = malloc(sizeof(int));
/* malloc() has failed */
if (TimerGroups[group].interval == NULL) {
/* signal unsuccessful timer group creation */
return -1;
}
}
/* initialize timer group's interval */
*TimerGroups[group].interval = interval;
/* set timer group to active so that it is processed and not
overwritten by the memory optimization routine above */
TimerGroups[group].active = 1;
/* finally, request a generic timer that calls this group and
signal success or failure */
return timer_add(timer_process_group, TimerGroups[group].interval, interval, 0);
}
int timer_remove_group(const int interval)
/* Remove a timer group and unlink it from the timer queue (also
removes all remaining widget slots in this timer group).
interval (integer): triggering interval in milliseconds; here, it
will be used to identify the timer group
return value (integer): returns a value of 0 on successful timer
group removal; otherwise returns a value of -1
*/
{
/* display an info message to inform the user that a timer group
is being removed */
info("Removing timer group (%d ms)", interval);
int group; /* current timer group's ID */
int widget; /* current widget's ID */
/* loop through the widget slots to look for remaining widgets
with the specified update interval */
for (widget = 0; widget < nTimerGroupWidgets; widget++) {
/* skip inactive (i.e. deleted) widget slots */
if (TimerGroupWidgets[widget].active == 0)
continue;
if (TimerGroupWidgets[widget].interval == interval) {
/* we have found a matching widget slot, so mark it as being
inactive; we will not actually delete the slot, so its
allocated memory may be re-used */
TimerGroupWidgets[widget].active = 0;
}
}
/* loop through timer group slots and try to find the specified
timer group slot by looking for its settings */
for (group = 0; group < nTimerGroups; group++) {
/* skip inactive (i.e. deleted) timer groups */
if (TimerGroups[group].active == 0)
continue;
if (*TimerGroups[group].interval == interval) {
/* we have found the timer group slot, so mark it as being
inactive; we will not actually delete the slot, so its
allocated memory may be re-used */
TimerGroups[group].active = 0;
/* remove the generic timer that calls this group */
if (timer_remove(timer_process_group, TimerGroups[group].interval)) {
/* signal successful removal of timer group */
return 0;
} else {
/* an error occurred on generic timer removal, so signal
failure by returning a value of -1 */
return -1;
}
}
}
/* we have NOT found the timer group slot, so signal failure by
returning a value of -1 */
return -1;
}
int timer_remove_empty_group(const int interval)
/* Remove timer group *only* if it contains no more widget slots.
interval (integer): triggering interval in milliseconds; here, it
will be used to identify the timer group
return value (integer): returns a value of 0 on successful
processing; otherwise returns a value of -1
*/
{
int widget; /* current widget's ID */
/* loop through the widget slots to look for widgets with the
specified update interval */
for (widget = 0; widget < nTimerGroupWidgets; widget++) {
/* skip inactive (i.e. deleted) widget slots */
if (TimerGroupWidgets[widget].active == 0)
continue;
/* at least one other widget with specified update interval
exists, so signal success by returning a value of 0 */
if (TimerGroupWidgets[widget].interval == interval)
return 0;
}
/* no other widgets with specified update interval exist, so
remove corresponding timer group and signal success or
failure */
return timer_remove_group(interval);
}
void timer_process_group(void *data)
/* Process all widgets of a timer group; if the timer group only
contains one-shot timers, it will be deleted after processing.
data (void pointer): points to an integer holding the triggering
interval in milliseconds; here, it will be used to identify the
timer group
return value: void
*/
{
int widget; /* current widget's ID */
/* convert callback data to integer (triggering interval in
milliseconds) */
int interval = *((int *) data);
/* sanity check; by now, at least one timer group should be
instantiated */
if (nTimerGroups <= 0) {
/* otherwise, print an error and return early */
error("Huh? Not even a single timer group to process? Dazed and confused...");
return;
}
/* sanity check; by now, at least one widget slot should be
instantiated */
if (nTimerGroupWidgets <= 0) {
/* otherwise, print an error and return early */
error("Huh? Not even a single widget slot to process? Dazed and confused...");
return;
}
/* loop through widgets and search for those matching the timer
group's update interval */
for (widget = 0; widget < nTimerGroupWidgets; widget++) {
/* skip inactive (i.e. deleted) widgets */
if (TimerGroupWidgets[widget].active == 0)
continue;
/* the current widget belongs to the specified timer group */
if (TimerGroupWidgets[widget].interval == interval) {
/* if the widget's callback function has been set, call it and
pass the corresponding data */
if (TimerGroupWidgets[widget].callback != NULL)
TimerGroupWidgets[widget].callback(TimerGroupWidgets[widget].data);
/* mark one-shot widget as inactive (which means the it has
been deleted and its allocated memory may be re-used) */
if (TimerGroupWidgets[widget].one_shot) {
TimerGroupWidgets[widget].active = 0;
/* also remove the corresponding timer group if it is empty */
timer_remove_empty_group(interval);
}
}
}
}
int timer_add_widget(void (*callback) (void *data), void *data, const int interval, const int one_shot)
/* Add widget to timer group of the specified update interval
(also creates a new timer group if necessary).
callback (void pointer): function of type void func(void *data)
which will be called whenever the timer group triggers; this
pointer will also be used to identify a specific widget
data (void pointer): data which will be passed to the callback
function; this pointer will also be used to identify a specific
widget
interval (integer): specifies the timer's triggering interval in
milliseconds
one_shot (integer): specifies whether the timer should trigger
indefinitely until it is deleted (value of 0) or only once (all
other values)
return value (integer): returns a value of 0 on successful widget
addition; otherwise returns a value of -1
*/
{
int widget; /* current widget's ID */
/* if no timer group for update interval exists, create one */
if (!timer_group_exists(interval)) {
/* creation of new timer group failed, so signal failure by
returning a value of -1 */
if (timer_add_group(interval) != 0)
return -1;
}
/* try to minimize memory usage by looping through the widget
slots and looking for an inactive widget slot */
for (widget = 0; widget < nTimerGroupWidgets; widget++) {
if (TimerGroupWidgets[widget].active == 0) {
/* we've just found one, so let's reuse it ("widget" holds its
ID) by breaking the loop */
break;
}
}
/* no inactive widget slots (or none at all) found, so we have to
add a new widget slot */
if (widget >= nTimerGroupWidgets) {
/* increment number of widget slots and (re-)allocate memory used
for storing the widget slots */
nTimerGroupWidgets++;
TimerGroupWidgets = realloc(TimerGroupWidgets, nTimerGroupWidgets * sizeof(*TimerGroupWidgets));
/* make sure "widget" points to valid memory */
widget = nTimerGroupWidgets - 1;
/* realloc() has failed */
if (TimerGroupWidgets == NULL) {
/* restore old number of widget slots */
nTimerGroupWidgets--;
/* signal unsuccessful creation of widget slot */
return -1;
}
}
/* initialize widget slot */
TimerGroupWidgets[widget].callback = callback;
TimerGroupWidgets[widget].data = data;
TimerGroupWidgets[widget].interval = interval;
TimerGroupWidgets[widget].one_shot = one_shot;
/* set widget slot to active so that it is processed and not
overwritten by the memory optimization routine above */
TimerGroupWidgets[widget].active = 1;
/* signal successful addition of widget slot */
return 0;
}
int timer_remove_widget(void (*callback) (void *data), void *data)
/* Remove widget from the timer group with the specified update
interval (also removes corresponding timer group if empty).
callback (void pointer): function of type void func(void *data);
here, it will be used to identify a specific widget
data (void pointer): data which will be passed to the callback
function; here, it will be used to identify a specific widget
return value (integer): returns a value of 0 on successful widget
removal; otherwise returns a value of -1
*/
{
int widget; /* current widget's ID */
int interval = -1; /* specified widget's triggering interval in
milliseconds */
/* loop through the widget slots and try to find the specified
widget slot by looking for its settings */
for (widget = 0; widget < nTimerGroupWidgets; widget++) {
/* skip inactive (i.e. deleted) widget slots */
if (TimerGroupWidgets[widget].active == 0)
continue;
if (TimerGroupWidgets[widget].callback == callback && TimerGroupWidgets[widget].data == data) {
/* we have found the widget slot, so mark it as being
inactive; we will not actually delete the slot, so its
allocated memory may be re-used */
TimerGroupWidgets[widget].active = 0;
/* store the widget's triggering interval for later use and
break the loop */
interval = TimerGroupWidgets[widget].interval;
break;
}
}
/* if no matching widget was found, signal an error by returning
a value of -1 */
if (interval < 0)
return -1;
/* if no other widgets with specified update interval exist,
remove corresponding timer group and signal success or
failure */
return timer_remove_empty_group(interval);
}
void timer_exit_group(void)
/* Release all timer groups and widgets and free the associated
memory blocks.
return value: void
*/
{
int group; /* current timer group's ID */
/* loop through all timer groups and remove them one by one */
for (group = 0; group < nTimerGroups; group++) {
/* remove generic timer */
timer_remove(timer_process_group, TimerGroups[group].interval);
/* free memory allocated for callback data (i.e. the group's
triggering interval in milliseconds) */
free(TimerGroups[group].interval);
}
/* reset number of allocated timer groups */
nTimerGroups = 0;
/* free allocated memory containing the timer group slots */
if (TimerGroups != NULL) {
free(TimerGroups);
TimerGroups = NULL;
}
/* reset number of allocated widget slots */
nTimerGroupWidgets = 0;
/* free allocated memory containing the widget slots */
if (TimerGroupWidgets != NULL) {
free(TimerGroupWidgets);
TimerGroupWidgets = NULL;
}
}